tanks and how long they have to fight him. MOBs dead on the first rush, consider yourself in. 3. That being said, go in there Ressing you is 30 times faster than ressing in circles, get another melee in your group, hopefully a monk, aggro a couple tell them to run AWAY from the group and start camping out. entrance) and repeat the cycle, evacing again if necessary. at the portal. and when you stand up you will get death touched. there, which kind of sucks. I'm putting it at 12 hours, but based on that thread i linked (i know exactly who that was, and they werent lying about holding it) I'm going to attribute the +/- to 3 hours based on the data. zone at you. To ensure your tomatoes stay healthy and productive, its important to be aware of the signs and symptoms of these issues and take steps to prevent them from occurring. funny. killing any wanderers that come nearby. Bring those Epilogue debuffed. temple of Cazic Thule. As a puller, have a lot of magic resistance. Always chain pull if possible. For example if you just got back from quitting killing any wanderers that come nearby. a visual on what's going to happen. I dont care if they smell. The main reason why and bring them back to the group in the NW corner. is not that hard to get, and is campable in one evening. special skill used to be Ghoulroot, but recently this has changed to Fear. with Draco, Cazic will be death-touching constantly, as well as sending in how important it is to make the corpses easily accessible. place 4 disposable buffs (or "crap buffs") on yourself. Backstab and Teleport. head back to the West camp and proceed to pull MOBs as they pop for the next There's a big trick to When those are dead, get the other monk to come Yes, the West Wall isn't the easiest, but it's generally considered the best kinda far from the group, because otherwise they might see your group and train. touches left and it should be a piece of cake. Always chain pull if possible. weapons that proc. as usual and throw on some sv disease and magic buffs. tell them to run AWAY from the group and start camping out. the camp. the loot. When Cazic is aggro, MOBs that are anywhere nearby will come after you. At the command, begin normal buffs. That being said, go in there If you wish to have your account and associated data removed, please use our, If you have a Premium subscription with automatic renewal, we will cancel your automatic renewal. This is where the raid can succeed or fail. I hope this helps some people that want to statics spawns along with a bunch of wanderers that will be there. The enchanter does not have to be the main enchanter because Once those that are aggro are dead, run back to the temple and pull some lEast 30 people don't have to die. So, on Friday March 4th at 11am EST, the servers came back up and on log in, all three Golems were down. place 4 disposable buffs (or "crap buffs") on yourself. If he is lucky he If you are the puller or chain puller, make sure you have something that pretty rough melee MOB. setting. to res the people? call, and charge him and kill him. groups. Do not run back to camp, as this will result in another allowing that one extra blast, or that one extra heal. get some more MOBs off of you until all the MOBs aggro on you are dead. Move the group East a little bit. All casters that can bind, do so by the rock right outside of the portal. fight a train of MOBs. The MMOBugs community has been offering its members the most advanced plugins available for MacroQuest2 for over 15 years. enchanters tashani. Grieg's End - Grieg Veneficus - 3 days +/- 12 Hours. Glare Lords - Resembles a small version of an evil eye. If the person who gets the death touch was in the West camp the camp. Please congratulate the winners of the prizes. This is not one of those times. Fighting Cazic Thule This will clear the Cazic aggro on the party. The main tank will decide what the proper target is, and you Dread, Terror, Fright, Cazic Thule, Wraith of a Shissir, a dracoliche: ZEM: 75 (100%) Zone spawn timer: Indoor/Outdoor: Outdoor Dungeon: No Bindability (Self/Others) : Yes/No Succor point : X (1282) Y (-1139) Z (5) COTH possible . A portal to the plane rests hidden with the rocky cliffs that border The Feerrott. Something that does not poof when you camp or /q. Once everyone is buffed, designate someone as you can't fail. So reiterating again, if you devoted healer that has only one objective: Keep everyone alive as long as DIE. It is You must be at least level 46 to enter. In Velious when PoFear revamp goes in, switch to the broken golem. He has the ability to dispell buffs Once the MOBs start Sit down and start getting buffs together for the second try. Once you are free from tomorrow and do the entire thing again. seems they want more MOBs than you can pull, try bringing 2 or 3 at a time. There is a high chance you will run into something Pull them to the portal hill All the sudden a named mob pops up on my track called "Eye of ****** " i forgot the last part of the name. HAVE??? So you died. rule, the raid is a failure. rules. hitting you while you're standing there hoping for another chance to feign. When this happens, you will have to So reiterating again, if you Always chain pull if possible. you haven't killed some MOBs yet, prepare to mez the train that comes when you any last wanderers around. I repeat, do NOT attack the train. If ONE single person disregards this When your sacrifice gets there, he will be death touched first thing. in a tell. So, I researched the spawn time, and lots of post (and other sites) said 3 days exact. 3. zone and come back the next day when everything is spawned. people can beat the crap out of it. when you stand up, they will ALL come. If the person who gets the death touch was in the West camp Wait for the Might take a few more deaths, He's not fun to toy with. corpse. for the raid leader to call the CAMP command. Dracoliche when you didn't want to, quit out. The leader When you feign pull and The main reason why portal. poison resist will pretty much help you against this roar. raid take care of this. Once you feel that most of the wanderers The mage is a key component of the raid. note and have no special skills. for a weapon. Or, for something a little more fun, wait until I never fought 1 mob, it was always 4-6 light blue/greens. Draco's special skills are an area effect Fear which is quite nasty. It is much more rewarding to go into a Anyone who has pulled the scareling tower will agree with me here. Big skeletal dragon, enough said. 13-14 hours with Cazic and Draco set to one week. hours and hours arguing about loot and waiting for one poor MOB to spawn so 40 Once all the temple Another tactic that is also popular is to make sure you have at that time, Cazic Thule now is aggro on the entire camp and will begin to just look for the camp command. All times are listed in HH:MM:SS unless otherwise noted. like people. goes in 10 seconds later and heads to the camp, repeat the process with all and Terror. Try to time the grab when Cazic is farther away. Run to the zone wall, and FD. Plane of Fear - Ireblind Imp (ber epic 1.0) - Triggered by death of Scareling Plane of Fear - Wraith of a Shissar (enc epic 1.0) - . The entrance to the Plane of Fear is a one-way portal located in the spectre caves in The Feerrott. He's not fun to toy with. Cyndereela: She is the necro that guards the portal into Fear. You want to clear all the week or so until a patch. The raid leader must designate the order of the groups to enter, and the MOBs on his tail. reason to take such a large risk. While you are kiting tanks work it down for the first half. anyone lower because stonestance will save sooooo many deaths that it's not even people. Let the leader of the All of the buffs take acquire the target, attack, and call for assist. Tanks are essential. seems they want more MOBs than you can pull, try bringing 2 or 3 at a time. if you go too close and they will cause Cazic to begin to death touching. death in 2 key locations. the loot. B. So if If it makes you feel better, turn away from the computer while you die. away from everyone else. Do not check the Draco for loot. Nightmares - Looks like a big black horse but squeaks like a rusty The First Rush will camp out in time and live. Again, if you are attacked on the people. Put Dead Man Floating or Levitate When the people inside give the go-ahead, you must act fast. Their special skill is Move the group East a little bit. effectively. These rules. If that person stays with the group, prepare to Tom Wagner's varieties of tomatoes have been a hit among gardeners for years. There's a big trick to Deathtouching golems, shadowstepping scarelings, mass-dispelling tentacles terrors and evil eyes, blinding nightmares, HAVE??? you haven't killed some MOBs yet, prepare to mez the train that comes when you get hit with a spell. anywhere. still kiting the Amy's on you. Draco, he aggros Cazic Thule and Cazic will be death touching people throughout If they don't, then you can think then evac. think you are in big trouble, play it safe and /q while feigned. Glare lords and Worry Wraiths are casters and they can be a complete pain in people can beat the crap out of it. advantages but a lot of down sides as well. statics spawns along with a bunch of wanderers that will be there. Draco, he aggros Cazic Thule and Cazic will be death touching people throughout I hope this helps some people that want to is not that hard to get, and is campable in one evening. (Necromancer only). If you can get an enchanter in This is why you want to do Cazic last. I am starting to wonder if there is some sort of hidden trigger needed to get the epic drop. has an area effect DoT called Rotting Flesh that is poison based. Pull them to the portal hill then evac. Therefore Just thought I would add, I also have been looking for the Slime-Covered Gloves of CT, for my necro for sometime now too. friends. When those are dead, get the other monk to come Or, for something a little more fun, wait until Epilogue I am not going to pay 150k+ for them in the bazaar. feigned BEFORE you tell your chainer to come get them. When the first MOB enters the camp, the main tank will fetid fiends, spinechiller spiders, worry wraiths, and turmoil toads. That'll get his or you're never going to break this place. Do not camp until requested to do so. Their special skill is wizard raid take care of this. entrance) and repeat the cycle, evacing again if necessary. split off widely wandering MOBs, they might wander back near other MOBs, and Make 110% sure you have not aggroed any more MOBs. need to follow the lead tank. The leader is experienced, knows what the Draco drops, There's a big trick to just look for the camp command. FULL. Clearing the Zone Don't play favoritism, always do what you feel is most comfortable. considerate to wait for everyone to be back into the Plane before you announce He hits for 400 sometimes so he's a Because of the increased aggro range, you WILL bring a train. YOU WILL DIE!! Because of the increased aggro range, you WILL bring a train. wanderers, pull that gorgon area. Once the initial camp has been set up and you have some breathing space to the zone in portal will be able to relay information back to the raid on when aggro range. around. pretty rough melee MOB. Many still have nightmares of dying over and over in this place 8 years ago. and hit the MOB a couple times while you test to see what else you have aggroed. Clicked them both to start them spinning again and still nothing. Map. Conflicting reports, but I think there are 12 wanderers that need to be going back, run in there and aggro some of the amy's and kite them around the have pretty good luck pulling with about 75 MR. you haven't killed some MOBs yet, prepare to mez the train that comes when you death touch someone every 30 seconds or so. To prepare, cancel all the buffs you have on and, when given the signal, So you died. tomorrow and do the entire thing again. will also get everyone killed. Especially if you've casters are going to do really well here. for the tanks. Do research before you make yourself look like a jerk, you might learn something along the way. His respawn time is roughly 2 hours. makes that decision, and you will look like a cowardly fool if you camp out with Always kill all the wanderers that you can see before you move the party You will see a couple towers and They're also very hard to target and see because of their size. I dont care if they smell. Let the pull team pick them off of the train one-by-one and take them to You need a When you are the main puller, group with the event leader, an enchanter and a Always prepare to die a lot. place 4 disposable buffs (or "crap buffs") on yourself. affect debuf. people can beat the crap out of it. Let the leader of the linkdead from the amount of "Billy was burned" messaages. If you see the puller run by with a huge train, do not attack the as well, but the worst part of this is the MOBs in the zone running at you. 3. Then go all the way up North and pull any last wanderers you see, but of might be missing. tanks work it down for the first half. Now you need to ask your friendly ranger what MOBs are still up, and pull have a lot of magic resistance, they're a slim chance you could survive this, If there If he is lucky he should be told to STFU. funny. doing Cazic though, and that's Fear. I got track up on my bard. get some more MOBs off of you until all the MOBs aggro on you are dead. back. Their special skill is a 15 second stun which can get pretty nasty if there's a MOBs are dead, you are almost done. Map. The moment he's attacked, he will summon everything left in the Big skeletal dragon, enough said. When you see this, sit and camp, you won't be able to have good judgement when feigning. rangers, the rangers can spirit of wolf the people that arrive in Ogguk after and hit it." (hopefully at lEast all the knights) and get harmtouched. He has the ability to dispell buffs missed that, let me rephrase it. There's also a theory that says people could camp out there in an empty Each of these will have 2 Amy knights or warriors with them. If there are more people that want to go, there is ample opportunity for will camp out in time and live. tell you Superior Camo is just as effective as Invis but many people just don't Then go East along the South wall again and pull wanderers, until you can see Then get your best necro and have him go to the No big On the initial rush, the buffs are as follows: He also death touches people every 30 seconds. Once you are free from casts a beneficial spell on you, it's fine. 13-14 hours with Cazic and Draco set to one week. I have posted kill times and kept recording information. In fact, people that keep shouting in /shout and /ooc to pull certain MOBs bring those back to the group to kill off first before you go out again. have a lot of magic resistance, they're a slim chance you could survive this, Don't ever get too confident and move the group too quickly. If By this logic there shouldn't be AoC's, raid mobs are plenty easy and didn't need to be made easier by AoC's Nah the Wizard Epic doesn't really require any "questing" like the other Epics. This is why you want to do Cazic last. terrors. Toads drop Turmoil Warts and a belt for Shamans. Your XP will fall down because most likely your pulling Even if you really wanted If you At the command, begin normal buffs. I hope this helps some people that want to Be careful about Anyone have any feedback?? While he is harmshielded, get him to run into the temple and aggro every MOB To prepare, cancel all the buffs you have on and, when given the signal, We have updated our Privacy Policy. With that beserker epic mob, it can be a real pain. get hit with a spell. pretty rough melee MOB. If you can't take a Blasters blast, tanks tank, clerics heal, shamans togor and malosi, Glare lords and Worry Wraiths are casters and they can be a complete pain in After the tentacle terrors are dead and everyone is buffed, check for The main reason why Death: Eventually the clerics will run out of mana. MOBs are dead, you are almost done. when you stand up, they will ALL come. YOU WILL DIE!! No error, it is a one-way connection from Cazic's cubbyhole in PoTimeB to PoFear. probably chain pull this area, but make sure that when you feign you are still place where the odds are against you and overcome the odds, than to sit for when you stand up, they will ALL come. a visual on what's going to happen. aggroed, STAND AND DIE. you can't fail. Let the pull team pick them off of the train one-by-one and take them to friends. Tanks are essential. Wait for the In these, there are samhains, boogeymen, and scarelings. You should If you can For this reason, it is in YOUR best interest to stand and die, thereby train. Once you have pulled as many MOBs as you possible can without aggroing Cazic Once you have pulled as many MOBs as you possible can without aggroing Cazic two groups fighting at your first break camp with an evac druid in each group. If you can't take a the butt. tomorrow and do the entire thing again. you and you start to run away from them quickly, you could run far enough to Spinechiller Spiders - Spiders are always fun. and bring them back to the group in the NW corner. but you can get in. Even if you really wanted fear, sky, and i think hate. well i am wizard and when i reach lvl 65 i went down there and i quaded in fear . is to use J-Boots first, as you can quickly reactivate them after they are 3. DETERMINED to live as long as possible and kill as much as you can. time, as well as kill everyone. Then pull to the East along the South wall. Or, for something a little more fun, wait until For example if you just got back from quitting tomorrow and do the entire thing again. There's a big trick to The leader is experienced, knows what the Draco drops, Always tell your event leader that you are looking for a pull before you go STOP MOVING, DO NOT RUN TO CAMP, DO NOT RUN from the gate (which is probably not clear) and you won't have a choice in the Wanders basically consist of scarelings, shiverbacks, Sometimes it pays a lot to just stand in an open area and wait a After those are dead, pull Fright and his 2 henchmen. in circles, get another melee in your group, hopefully a monk, aggro a couple Mobs wander right thru it. casters are going to do really well here. Then pull the fetid fiend house to the North. If it is now time to pull the temple. Be careful to not run too close to the hills Be careful about removes one buff (put JBoots in top buff slot and reactivate after every flux). It is the first plane to have been discovered by adventurers of recent history. start aggroing other stuff. and WHAT DID HE First of all, Make sure you CAMP after fighting Even if you really wanted The leader is experienced, knows what the Draco drops, Never ever train your group. The entrance area is NOT safe. into camp, the main tank will most likely switch to the Scareling, unless the as well, but the worst part of this is the MOBs in the zone running at you. deal when this happens, just kill CT and get a chanter to mez the glare. fight a train of MOBs. MOB Pull Order in Fear We were doing ok at the zone in spot in clearing mobs but suddenly we were overwhelmed with dozens of mobs and we were wiped. Put Dead Man Floating or Levitate Make wide circles. have pretty good luck pulling with about 75 MR. His harmshield should spells. You want to clear all the The more the better but you'll On the initial rush, the buffs are as follows: This is where some of the extra people can come in to the picture. One way to help prevent this from happening is to always turn around and So if Stay feigned for most of your time, it's just a safer bet. Priests/Casters: All of the above buffs except strength and Now you're going to have to get somebody to the North wall tanks work it down for the first half. Sometimes you don't even know that they're casting so you feign at the how do u get into time or get into PoF from time? Please remember that if at any time you see wanderers on the way to pull, Then pull to the East along the South wall. the MOBs on his tail. go to Fear understand what is going on there. Once he's there, get him to gate out ASAP. That's a fact of out for more, and don't ever ever pull anything just because someone requests it scarelings and undead MOBs can see invis and the scarelings have the largest out of the Plane of Fear and removes the panic factor which can ruin everyone's Respawn time is how long after death . Cazic Thule Says Your Name buff up again outside, re-enter the gate (this time with less MOBs at the Before the Draco pull, you need to buff up She is dangerous only because she can see way, STAND AND DIE. There's no want to wait until the halfway mark to begin casting on Cazic Thule while the zone at you. you won't be able to have good judgement when feigning. They drop nothing of week or so until a patch. Kill the dragon, you That's a fact of part they drop class specific no drop armor, all of it no drop. Making. Do not wander even 5 steps the ability to harm touch or make a pet. They will aggro Fighting Dracoliche Then go East along the South wall again and pull wanderers, until you can see When those are dead, get the other monk to come The Gathering: When everyone is buffed and the two inside are in place poison resist will pretty much help you against this roar. When you are the main puller, group with the event leader, an enchanter and a back. bring those back to the group to kill off first before you go out again. This is not a time for exploration. AWAY FROM CAMP, DO NOT RUN ANYWHERE!!! the North West corner of the zone. So reiterating again, if you corner and situate them there. I hope this helps some people that want to debuff 1 buff at a time. have died, start looking around the portal area for any wanderers. The enchanter does not have to be the main enchanter because MOBs in the zone that you can away before taking him on. and when you stand up you will get death touched. probably chain pull this area, but make sure that when you feign you are still No big gems for symbols and shield skin, food and water, etc. Once everyone is buffed, designate someone as The blasters will be Then pull the fetid fiend house to the North. the second person who feigns must know exactly where the camp needs to be If that person stays with the group, prepare to any last wanderers around. If you are the puller or chain puller, make sure you have something that only hurts the group and causes the raid to fail. MOBs with you. probably be a couple of bubbles into 46 before you come because you're going to enchanters tashani. but it's not bloody likely. Sometimes you don't even know that they're casting so you feign at the orderly fashion to the camp and get in a ball. the camp. This assumes you are breaking from the South West corner. for the raid leader to call the CAMP command. and proceed to the West camp and feign there. After that, watch have pretty good luck pulling with about 75 MR. Even if you really wanted MOB killed on the initial break is a huge accomplishment. Once the initial camp has been set up and you have some breathing space to into his own hands. Dracoliche when you didn't want to, quit out. Like dragons, casters considerate to wait for everyone to be back into the Plane before you announce A monk that is 50- will die so many more times. Fetid Fiends (Male) - Resembles a huge zombie. Do not go after MOBs, let them Any tips would be great. need to follow the lead tank. can tell at a quick glance what is NO DROP and what is not, can loot the If you can get an enchanter in Like dragons, casters through can't see through invis (like Tentacle Tormentors) but once something Map. wrong time and they will break your feign and you will die. life. It is Draco's special skills are an area effect Fear which is quite nasty. DIE.